#include "neopixel.h"
#include <math.h>
// IMPORTANT: Set pixel COUNT, PIN and TYPE
#define PIXEL_PIN D2
#define PIXEL_COUNT 24
#define PIXEL_TYPE WS2812
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE);
int buttonPin = D0; // RED pin of the LED to PWM pin **D0**
int toggle = 0;
int offPin = D1;
int offState = 1;
int isOn = TRUE;
int transitionTime = 5000; // Tranition Time in ms
void setup(){
//Particle.variable("brightness", ledBrightness);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
pinMode( buttonPin , INPUT_PULLUP);
pinMode( PIXEL_PIN, OUTPUT );
pinMode( offPin , INPUT_PULLUP );
Particle.subscribe("initiateSunrise", myHandlerSunrise);
Particle.subscribe("initiateSunset", myHandlerSunset);
Particle.subscribe("turnOff", myHandlerOff);
}
void loop(){
int buttonState = digitalRead(buttonPin);
int offPinState = digitalRead(offPin);
if( buttonState == LOW )
{
if( toggle == 0){
colorWipe(strip.Color(255, 210, 25), 40);
toggle = 1;
Particle.publish("sunrise complete");
}else{
colorWipe(strip.Color(30, 0, 0), 40);
toggle = 0;
Particle.publish("sunset complete");
}
}else{
}
}
void myHandlerSunset(const char *event, const char *data){
rainbow(300);
}
void myHandlerSunrise(const char *event, const char *data){
reverseRainbow(300);
}
void myHandlerOff(const char *event, const char *data){
colorWipe(strip.Color(0, 0, 0), 25);
}
void rainbow(int wait) {
uint16_t i, j;
for(j=50; j<85; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((j) & 255));
}
strip.show();
delay(wait);
}
Particle.publish("sunset complete");
}
void reverseRainbow(int wait) {
uint16_t i, j;
for(j=85; j>50; j--) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((j) & 255));
}
strip.show();
delay(wait);
}
Particle.publish("sunrise complete");
}
void colorWipe(uint32_t c, int wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void colorAll(uint32_t c, uint8_t wait) {
uint16_t i;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
}
strip.show();
delay(wait);
}
/**
* Scale a value returned from a trig function to a byte value.
* [-1, +1] -> [0, 254]
* Note that we ignore the possible value of 255, for efficiency,
* and because nobody will be able to differentiate between the
* brightness levels of 254 and 255.
*/
byte trigScale(float val) {
val += 1.0; // move range to [0.0, 2.0]
val *= 127.0; // move range to [0.0, 254.0]
return int(val) & 255;
}
/**
* Map an integer so that [0, striplength] -> [0, 2PI]
*/
float map2PI(int i) {
return M_PI*2.0*float(i) / float(strip.numPixels());
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}
// Slightly different, this makes the rainbow equally distributed throughout, then wait (ms)
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) { // 1 cycle of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
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