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The final outcome of this prototype employs two modified humidifiers situated beneath a circular foam cutout housed in a ceramic flowerpot . The stem of the humidifier was shortened in order for it to fit in the flowerpot. Aluminum cans were modified to function as the vessel for the humidifiers. Each humidifier was placed beneath the foam cutout with the humidifier fastened to the cans. Circular holes were punctured into the foam to allow for the humidifier to diffuse. Two scents were selected based on the two weather conditions the team wanted to portray, 'rain' and 'not rain.' The team selected a 'fresh cut grass' scent to represent rain and a 'citrus' scent to indicate 'not rain.' It was important to select scents with ample variation, so that the user could differentiate the two scents. The scents were selected based on the scents that remind our subject most of home. 

The final outcome of our device was connected with the Sound Team's device to utilize the motion detector of their device to activate the release of the scent. This was a design choice because the team wanted to avoid the scent being diffused when the user was not present in the room.  To finish the form of the device, The team also constructed a wood base to house the breadboard and the particle device, feeding the cords through the top of the wood base. A decorative plant was used to bring nature into the living place.

Further iterations of our device would employ three to four scents that would be customized to seasonal and temperature inputs in addition to a label of the current weather. We would like to incorporate decorative native plants in our device, so that the plants and visual experience of the device could further promote the familiarity of home. Trigger the scent that you want as opposed to the weather. and trigger it on your own command. 

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