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I drew inspiration for the bot from a variety of sources including deception-based games like mafia and resistance along with games with a variety of complexities from the card-game war up to handheld Pokemon. These games are very rigid in what choices the game allows users to make, and any deviation from these choices is met with "these are your choices for actions, pick one." I knew I needed to keep the interaction with the bot very controlled and specific, so I leveraged that strategy when designing the chat interface.

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