int fsrPin = A0;
int fsrReading = 0;
int ledPinB = D2;
int ledPinG = D3;
int ledPinY = D4;
int b = 0;
int g = 0;
int y = 0;
void setup() {
pinMode(ledPinB, OUTPUT);
pinMode(ledPinG, OUTPUT);
pinMode(ledPinY, OUTPUT);
}
void loop() {
fsrReading = analogRead(fsrPin);
if(fsrReading < 100){ //This means the cup is not on the coaster
digitalWrite(ledPinB, LOW); //Turn off lights from other states of
digitalWrite(ledPinG, LOW); //the coaster
b = 0;
g = 0;
y++; //Timer setup to delay the reminder to user
if(y>20){
digitalWrite(ledPinY, HIGH); //Reminder to place cup on coaster
}
}
else if(100 < fsrReading && fsrReading < 2000){ //This means the cup is on the coaster but is empty
digitalWrite(ledPinY, LOW);
digitalWrite(ledPinG, LOW);
g = 0;
y = 0;
b++;
if (b>50){ //Timer to delay reminder to user
digitalWrite(ledPinB, HIGH); //Reminder to fill cup and drink water
}
}
else if(fsrReading > 2000){ //This means the cup is on the caster and filled
digitalWrite(ledPinY, LOW);
digitalWrite(ledPinB, LOW);
b = 0;
y = 0;
g++;
if (g>50){
digitalWrite(ledPinG, HIGH);
}
}
delay(100);
Particle.variable("force", &fsrReading, INT); //Sending the fsr reading to console to calibrate
//weight of the empty and filled cup
}
Click to Expand
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .