// This #include statement was automatically added by the Particle IDE.
#include <neopixel.h>
// This #include statement was automatically added by the Particle IDE.
#include <neopixel.h>
// This value will store the last time we published an event
long lastPublishedAt = 0;
// this is the time delay before we should publish a new event
// from this device
int publishAfter = 1000;
//define button Pin
int butPin = D8;
//define neopixel ring
#define PIXEL_PIN D0
#define PIXEL_COUNT 24
#define PIXEL_TYPE SK6812RGBW
Adafruit_NeoPixel ring = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE);
void setup()
{
// We'll want to subscribe to an event thats fairly unique
// From the Particle Docs
// A subscription works like a prefix filter.
// Basically this will match any event that starts with 'db2018/paired/'
// This is a feature we'll useto figure out if our event comes from
// this device or another (see publishMyEvent below)
//Subscribe to a set of events published when an IFTTT widget is triggered by a tweet
Particle.subscribe( "ChenMutiatLama/2019/Group4/LamaAlFulaij", mexicanFlag );
//button is readable
pinMode(butPin, INPUT_PULLUP);
//Initialize all pixels to 'off'
ring.begin();
ring.show();
}
void loop()
{
// publish my event
// if the button is pressed
int butValue = digitalRead(butPin);
if(butValue==LOW){
publishMyEvent();
}
// delay for a bit
delay(200);
}
void publishMyEvent()
{
// Remember that a device can publish at rate of about 1 event/sec,
// with bursts of up to 4 allowed in 1 second.
// Back to back burst of 4 messages will take 4 seconds to recover.
// So we want to limit the amount of publish events that happen.
// check that it's been 10 secondds since our last publish
if( lastPublishedAt + publishAfter < millis() )
{
// Remember our subscribe is matching "db2018/paired/"
// We'll append the device id to get more specific
// about where the event came from
// System.deviceID() provides an easy way to extract the device
// ID of your device. It returns a String object of the device ID,
// which is used to identify your device.
String eventName = "ChenMutiatLama/2019/Group4/" + System.deviceID();
// now we have something like "diot/2019/paired/0123456789abcdef"
// and that corresponds to this devices info
// then we share it out
Particle.publish( eventName, "data goes here" );
// And this will get shared out to all devices using this code
// we just pubished so capture this.
lastPublishedAt = millis();
}
}
// Our event handlde requires two bits of information
// This gives us:
// A character array that consists of the event name
// A character array that contains the data published in the event we're responding to.
void mexicanFlag(const char *event, const char *data){
delay(100);
uint16_t i;
//mexican flag colors
uint32_t g = ring.Color(0, 255, 0,0);
uint32_t w = ring.Color(255, 255, 255,0);
uint32_t r = ring.Color(255, 0, 0,0);
//for loops for each light changes to the colors of the mexican flag
//first green
for(i=0; i< ring.numPixels(); i++) {
//change the color
ring.setPixelColor(i, g );
//show the color
ring.show();
delay( 100 );
}
//then white
for(i=0; i< ring.numPixels(); i++) {
//change the color
ring.setPixelColor(i, w );
//show the color
ring.show();
delay( 100 );
}
//then red
for(i=0; i< ring.numPixels(); i++) {
//change the color
ring.setPixelColor(i, r );
//show the color
ring.show();
delay( 100 );
}
//wait a little at the end
delay( 100 );
}
Click to Expand
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .