Back to Parent

Next steps

The feedbacks that we collected provided invaluable insights that would guide our next steps. One of the major points that our users questioned was the reasoning behind having a single object as that limits the integration of IoT in our device. Although the motive behind having a single stickman is intentional so that it would be a resemblance for the idea of closeness and physical connections, which we, as humans are innately wired to value. Consequently, we believe that the motivation and the inspiration behind our project was centered on the idea of sharing an object and collaborating to observe specific goals. However, as we design technologies and need to account for user feedback, it may be a better idea to have two stickmen so that each user would own a separate one. According to the feedback that we got, having two objects would be more intuitive as it enables the children to visualize the effect of any stimulus, thus leading to better association. 

An additional factor that was brought up was the appearance of the button as having a simple pressure sensor would not appeal to children. This note made us reconsider the shape and the texture of the button so that it would convey the emotions of comfort and gentleness that it was intended for. Lastly, we were told that although the idea and the intention are powerful, its complexity may confound its effectiveness as it may be too difficult for children to understand or interpret. 

In conclusion, based on our prototypes, user tests, and feedback received our next steps would be simplifying the interactions to allow easier associations, redesigning the button so that it would align with its intended message, and using two connected objects. The remarks made opened our eyes to issues that we were initially unaware of and may significantly impact the success of our product. Our first prototype enabled us to detect issues and areas of improvement that influenced our scope and methodology. Nonetheless, "Keep me Safe" provided us with invaluable lessons about the optimal approach to designing user-oriented, social objects that address unmet needs. 


Content Rating

Is this a good/useful/informative piece of content to include in the project? Have your say!

0