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Viability: 

Within a certain range and a limited number of objects, this code structure should work well and fulfil its desired function. Especially as a rough cut prototype, trying to incorporate too many objects over too far of distances would increase delays in flashing the code, limiting its scope and viability to smaller contexts.

Next Steps: 

It could turn into a more powerful reminder to clean up and maintain the studio space and become scalable to other studios by providing value in differently situated studio spaces. Personal items could be attached to the visual indicator within a certain zone and allow students to locate missing items or play a game with their own items. Talking to other groups such as ForgetMeNot we could think of combining our projects to create one valuable item location system. 

Reflection: 

This process has been challenging as we started with one concept but quickly pivoted to another after we encountered difficulties working with Alexa and IFTTT in our initial concept. We were able to maintain the original spirit of our idea with our new concept and implemented in a fun, casual way. However, our idea is very rough and could use more thought to expand its usefulness and value. The cleanup idea in a kids area or gym space is one meaningful application that our concept could expand into with more time, development, and funding. 

Within the studio space, it could potentially be adapted to include more of a knowledge function rather than just cleanup. Adding in a social aspect of directing people to others with specialized knowledge or having someone follow tasks instead of just simple buttons would put an aspect to it that would allow the user to gain some value from it and not just a mindless exercise. There is a lot this could potentially segway into and although it was hard to see it at the beginning, getting other perspectives and ideas helped further our own intuition and curiosity regarding the potential.


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