1. People think our idea is fun, but they wondered will our scenario still work if students bring the actual client/interviewer to the studio room. Because of the pen holder knob is using the form that people are used to other things, the form we create might cause confusion.
Next Step: Make the nested pen non-removable, also have special labels on it so that students know this is a special device instead of a normal pen holder.
2. People also wondered what if people outside quickly forget the reminder and start to make loud voices again? And what about people who are sitting far away from the door light radar?
Next Step: Work with Rings of Success group to create a special light display so that people will be able to see another kind of reminder if when they are sitting far away. (Ideal, there will be one Rings of Success device on every table.) Also, in order to prevent people inside the room to abuse the system, we can also make it there are only 2 active chances every 30 minutes.
3. Though we have done primary research on user interests in the product & user pain points in the area, and domain research on the physical reminder products (such as bathroom in-use indicator, television studio on-air indicator), we did not look much into similar products in the smart/IoT area.
Next Step: After researching, the team has found multiple products in the domain that will help to develop our current design and to bring more inspirations. For example, the Shhh device last cohort designed, Google Hangouts "on-air" lights and lock.
All the team members have learned a lot throughout the process, not only about circuit building and physical coding but also thinking about the meaning and future in the IoT space. It is way more than a fun device that brings people temporary joy. It has meanings; it has thoughtful planning behind; it has critical thinking about the relationship between human and technical devices. Though not all of us will go into IoT direction, the lessons we learned from planning, designing to be a part of the ecosystem, drafting goals and vision, physical/digital building, user testing, iterating, are helpful wherever we go.
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