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Keep Me Safe | Designing for IoT

An IoT toy to build connection and collaboration between children (two players) in a shared or separate location. A common observation of younger generations is that they are typically more likely to exhibit violent behaviors and are less likely to engage with other people. Our solution presents gamified enforcement of socialization, care, and collaboration by adjustment of the force applied on the sensors.

http://integratedinnovation.xsead.cmu.edu/gallery/projects/interactive-stickman-for-children-research


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