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// This #include statement was automatically added by the Particle IDE.
#include <neopixel.h>

#define PIXEL_PIN D2
#define PIXEL_COUNT 30
#define PIXEL_TYPE WS2812

Adafruit_NeoPixel lightstrip = Adafruit_NeoPixel( PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE );

int solPin = D0;
int buttonPin = D4;
int ledPin = D3;
int d1 = 100; //delay time before the solenoid goes up
int d2 = 1500;//delay time before the solenoid goes down
bool buttonDown=false;//works as a valve to make sure some codes only run for once when the button is pushed
bool refreshtimeOrNot=false;//works as another valve to make sure some codes only run for once when the button is pushed
int LastClick=0;//the last time that the solenoid clicked
bool onOrNot=false;//a variable checking if the other friend is available
bool evenOrNot=true;//a variable checking if the person using this board is available
bool buttonState;//if the button is being pushed
int now=0;//a variable showing the time that the doIt function has been running
long lastPublishedAt = 0;// This value will store the last time we published an event
int publishAfter = 1000;// this is the time delay before we should publish a new event from this device

void setup()
{
  lightstrip.begin();
  lightstrip.show();
    
  Serial.begin( 9600 );

  Particle.variable( "d1", &d1, INT );
  Particle.variable( "d2", &d2, INT );
  Particle.variable( "even", evenOrNot);
  Particle.variable( "onOrNot", onOrNot);
  Particle.variable( "buttonState", buttonState);
  Particle.variable( "Last", LastClick);
  Particle.variable( "now", now);
  Particle.function( "setD1", setDelayOne );
  Particle.function( "setD2", setDelayTwo );

  pinMode(solPin, OUTPUT);
  pinMode( buttonPin , INPUT_PULLUP); // sets pin as input
  pinMode( ledPin , OUTPUT ); // sets pin as output
 
  Particle.subscribe(  "diot/2019/paired/friendfinder/On" , handleSharedEvent );
  Particle.subscribe(  "diot/2019/paired/friendfinder/Off" , handleSharedEvent2 );
    
}

void loop()
{
  
   buttonState = digitalRead( buttonPin ); // find out if the button is pushed or not by reading from it.

  
  if( buttonState == false )//when the button is pushed down
  {

    if(buttonDown==false){//as long as the button is pushed, the code inside this 'if' will run once
       if(evenOrNot){
             publishMyEvent_On();//tell the other board that the friend using this board is available
       }else{
           publishMyEvent_Off();//tell the other board that the friend using this board is unavailable
       }
        buttonDown=true;//the valve that makes sure the codes above only run once each time
       }
    
  }else{//when the button is not pushed down
    

    buttonDown=false;//reset the valve for the if part above
    
   
    
}

if(onOrNot){//when the other friend is available

    if(!evenOrNot)
    {//when the person using this board is also available
        d2=300;//speed up the solenoid's clicking to strengthen the signal
        uint32_t c = lightstrip.Color( 255, 0, 255 );// turn the color of the lightstrip to purple
        for( int i = 0 ; i < lightstrip.numPixels(); i++ ){
        lightstrip.setPixelColor( i, c );
        lightstrip.show();
        }
    }
        
    else
    {//when the person using this board is not available
        d2=1500;//slow down the solenoid's clicking to make it ambient
        uint32_t c = lightstrip.Color(255, 0, 0);//turn the color of the lightstrip back to red
        for( int i = 0 ; i < lightstrip.numPixels(); i++ ){
        lightstrip.setPixelColor( i, c );
        lightstrip.show();
        }
    }
        
        
        
    if(refreshtimeOrNot==false)
    {//if we just switch to this part, run the following code for once
        
        LastClick=millis();//initialize the timer of the doIt function
        refreshtimeOrNot=true;//make sure the codes here only run once each time
    }
    
    doIt( d1, d2 );//turn on the solenoid
   
    }
    else
    {
       refreshtimeOrNot=false;//reset the valve for the if part above
       LastClick=millis();
       digitalWrite(solPin, LOW);//reset the position of the solenoid
       uint32_t off = lightstrip.Color( 0, 0, 0 );//kill the lightstrip
       for( int i = 0 ; i < lightstrip.numPixels(); i++ ){
       lightstrip.setPixelColor( i, off );
       lightstrip.show();
       }
 
     
   }
  
}

void doIt(int d1, int d2 ){//keep the solenoid clicking with intervals d1 and d2
  
  now=millis();//keep the timer running
  if((now>LastClick+d1)&&(now<LastClick+d1+d2)){//wait for d1 before the solenoid goes up 
        digitalWrite(solPin, HIGH);
      
  }else if(now>LastClick+d1+d2){//wait for d2 before the solenoid goes down 
      
        digitalWrite(solPin, LOW);
        LastClick=now;
  }
  
  
}


int setDelayOne( String command ){//make sure the d1 value is sitting within a proper range

  Serial.println( "setDelayOne: " + command );
  int value = command.toInt();
  if( value < 10 ) return -1;
  if( value > 20000 ) return -1;
  d1 = constrain( value, 0, 20000 );
  return 1;

}

int setDelayTwo( String command ){//make sure the d2 value is sitting within a proper range

  Serial.println( "setDelayTwo: " + command );
  int value = command.toInt();
  if( value < 10 ) return -1;
  if( value > 20000 ) return -1;
  d2 = constrain( value, 0, 20000 );
  return 1;

}


void publishMyEvent_On()//publish event when telling the other friend the person using this board is available
{
  // Remember that a device can publish at rate of about 1 event/sec,
  // with bursts of up to 4 allowed in 1 second.
  // Back to back burst of 4 messages will take 4 seconds to recover.
  // So we want to limit the amount of publish events that happen.

  // check that it's been 10 seconds since our last publish
  if( lastPublishedAt + publishAfter < millis() )
  {
      // Remember our subscribe is matching  "db2018/paired/"
      // We'll append the device id to get more specific
      // about where the event came from

      // System.deviceID() provides an easy way to extract the device
      // ID of your device. It returns a String object of the device ID,
      // which is used to identify your device.

      String eventName = "diot/2019/paired/friendfinder/On" + System.deviceID();

      // now we have something like "diot/2019/paired/0123456789abcdef"
      // and that corresponds to this devices info

      // then we share it out
      Particle.publish( eventName, "data goes here" );
      evenOrNot=! evenOrNot;
      digitalWrite( ledPin, HIGH);
      // And this will get shared out to all devices using this code

      // we just published so capture this.
      lastPublishedAt = millis();
  }

}

void publishMyEvent_Off()//publish event when telling the other friend the person using this board is not available
{
  
  if( lastPublishedAt + publishAfter < millis() )
  {
    

      String eventName = "diot/2019/paired/friendfinder/Off" + System.deviceID();

      Particle.publish( eventName, "data goes there" );
      evenOrNot=! evenOrNot;
 digitalWrite( ledPin, LOW);
      lastPublishedAt = millis();
  }

}




void handleSharedEvent(const char *event, const char *data)//when receiving function that the the other friend is available, execute the following codes
{
    // Now we're getting ALL events published using "db2018/paired/"
    // This includes events from this device.
    // So we need to ignore any events that we sent.

    // Let's check the event name
    String eventName = String( event ); // convert to a string object
    // This gives us access to a bunch of built in methods
    // Like indexOf()
    // Locates a character or String within another String.
    // By default, searches from the beginning of the String,
    // but can also start from a given index,
    // allowing for the locating of all instances of the character or String.
    // It Returns: The index of val within the String, or -1 if not found.

    // We can use this to check if our event name contains the
    // id of this device

    String deviceID = System.deviceID();

    // device id = 0123456789abcdef
    // event = "diot/2019/paired/0123456789abcdef"

    if( eventName.indexOf( deviceID ) != -1 ){
      // if we get anything other than -1
      // the event came from this device.
      // so stop doing stuff
      return;
    }else{
        
        onOrNot=true;
           
     
        
        
    }

    // otherwise do your stuff to respond to
    // the paired device here

    //motorOn = true;

}

void handleSharedEvent2(const char *event, const char *data)//when receiving function that the the other friend is not available, execute the following codes
{
   
    String eventName = String( event ); // convert to a string object
  

    String deviceID = System.deviceID();

    if( eventName.indexOf( deviceID ) != -1 ){
   
      return;
    }else{
         
         onOrNot=false;
        
        if(!evenOrNot){//when this board is told by another board that the friend is unavailbale and this board is still available, turn the lightstrip to default(red or blue)
            uint32_t c = lightstrip.Color( 0, 0, 0 );
    for( int i = 0 ; i < lightstrip.numPixels(); i++ ){
        lightstrip.setPixelColor( i, c );
        lightstrip.show();
       // delay(100);
    }
        }
        
        
    }


}
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