Using prototype version 2.0, we performed user testings and collected feedback from the TA and other teams.
Based on the feedback, we re-deigned the gamification part to make the rules clearer, aiming at communicating effectively with the user while remaining as non-intrusive as possible. And added the reset function so the game will automatically go back to the starting stage when it hasn't been stepped on for a while.
We also visited TechSpark for wood working to build more durable prototypes of the tiles.
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