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Outcome


Purpose

Our team is going to explore a common social scenario; waiting to cross the street at a stop light. We are interested in transforming what is normally a boring waste of time into a fun playful experience. Our goal is to create an augmented object to allow pedestrians to interact with other pedestrians on the other side of the street.

When waiting at the light and pressing the push-to-walk button, people are often bored and inpatient. We are going to create a gamified button instead which pedestrians can challenge each other to see who can press the button the fastest within the limited time. We believe that adding this simple tug-of-war type game will make waiting to cross the street more entertaining.

Process

We started with designing the game and trying different sensors. We first tried the accelerometers. We encountered some technical issues and eventually decided to use button instead.

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We then drafted the flow of how the buttons on both sides trigger the game, how the inputs can be passed in the cloud and how to set the threshold for the game outcome.

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The game needs two sides of the pedestrians to participate. Once both people press the start button, the neopixel will light up to indicate that the game has started. Within a limited time (before the red light turns to green), they will hit the button as fast as they can and the first person reaches the threshold number will win the game. The neopicxel on the winner's side will have a flash effect and the one on the loser's side will go off.

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