Sunshine Musical Plant

Made by Anushri Gupta

Found in DioT 2019: Internet of Plants

An IoT plant that indicates if it needs more light and loves listening to music!

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Solution

This plant has two main features -

1) It is extremely sensitive to light. It will hold up a flag representing that it needs light if the light is too little. The plant owner then has the option of regulating the light reaching the plant using a potentiometer. This would be analogous to raising the blinds, drawing the curtains or changing the position of the plant to a better lit area. Once better lighting is restored the plant indicates that it is happy by raising the corresponding flag.

2) The plant loves spending time with you and listening to music! Pressing the button plays classical music for the plant which, according to several study's, helps the plant grow better. The plant uses its personal light to "sing along" with the tune. The plant will raise the corresponding flag when it's listening to music and send you a message of appreciation once its done. 

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Approach

For this project, I wanted to account for an unusual yet realistic aspect of plant care - music helps plants! Several studies indicate that music helps plants grow faster. Vibrations from music have been found to help certain types of plants to grow up to 20% faster with increased biomass. Some studies even suggest that even though the music itself doesn't help, the act of being that involved with your plant results in you caring for it more, which leads to a healthier plant. 

I also wanted to make the plant capable of communicating its current mood. So whether it's listening to music, craving sunlight, or feeling content, it will raise a tiny flag to express it. This information is glanceable and engaging with use of lights and icons. 

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Process

After determining the functionality for the plant, I worked one module at a time. 

Module 1: Adding a Servo and determining its three positions. 0 degrees for "Need light", 90 degrees for "Satisfied", and 180 degrees for "listening to music". 

Module 2: Integrating the photocell to sense light and control the servo.

Module 3: Integrating the potentiometer to control the light levels.

Module 4: Integrating the piezo and push-button to control it.

Module 5: Working on the external form.

Flow:

If the light is not enough - Indicate with flag and blinking light.

If the light is enough - Indicate with flag and steady light.

If the button is pressed, play music - Indicate with flag and the plants "sing-along" light. 

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Implementation

Components used - 

  • 1 Potentiometer
  • 1 Switch
  • 1 Piezo buzzer
  • 1 Photocell
  • 1 Servo motor
  • Particle Argon
  • 1 White LED
  • 1 Blue LED
  • 1 Red LED
  • 2 10k Resistors
  • 1 100k Resistor
  • Jumper wires and a breadboard


Bill of materials, circuit, code, video, and images as follows:

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// This #include statement was automatically added by the Particle IDE.

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
 
// SETTINGS
int piezo = D4; //Speaker or Piezo buzzer on this pin
boolean continuePlaying = true; //Set to true to continuously play (otherwise, false)
int continueDelay = 0; //Time to wait before continuing playing
int fsrPin = A0;
int fsrReading = 0;
int ledPin = D2;
int ledBrightness = 0;
Servo feeling;
int servopin = A1;
int servopos=0;
int potPin = A2;
int potReading =0;
int lightPin = D3;
int lightbright =0;
int soundPin = D5;
int buttonPin = D6;
 
 //melody for fur elise

int melody[] = {
  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_DS5,
  NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
  NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
  NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
  
  NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,
  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
  NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
  NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
  
  NOTE_C5, NOTE_B4, NOTE_A4, NOTE_B4,
  NOTE_C5, NOTE_D5, NOTE_E5, NOTE_G4,
  NOTE_F5, NOTE_E5, NOTE_D5, NOTE_F4,
  NOTE_E5, NOTE_D5, NOTE_C5, NOTE_E4,
  
  NOTE_D5, NOTE_C5, NOTE_B4, NOTE_E4,
  NOTE_E5, NOTE_E4, NOTE_E5, NOTE_E4,
  NOTE_E5, NOTE_E4, NOTE_E5, NOTE_DS4,
  NOTE_E5, NOTE_D4, NOTE_E5, NOTE_DS4,
  
  NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
  NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
  NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
  NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,

  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
  NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
  NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
  NOTE_C5, NOTE_B4, NOTE_A4, 0,
  
};

// Main tempo of 'Fur Elise'
int tempo[] = {
  9, 9, 9, 9,
  9, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,

  3, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,

  9, 9, 3, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,

  9, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 9, 9,

  9, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,

  9, 9, 9, 9,
  9, 9, 3, 9,
  9, 9, 3, 8,
  8, 8, 1, 9,
};

void setup() {
  pinMode(lightPin, OUTPUT);   
  pinMode(soundPin,OUTPUT);
    Spark.variable("pot", potReading );
  pinMode(ledPin, OUTPUT);    
  Particle.variable("force", &fsrReading, INT);
  feeling.attach(A1);
   pinMode(piezo, OUTPUT);  
pinMode( buttonPin , INPUT_PULLUP);
}

void loop() {
    
     int buttonState = digitalRead( buttonPin ); //checking button state
  
  
 
   potReading = analogRead(potPin); //checking potentiometer state 
      ledBrightness = map(potReading, 0, 4095, 0, 255);
       analogWrite(lightPin, ledBrightness);
       delay(100);
       
    
    fsrReading = analogRead(fsrPin);
if (fsrReading>2500) //if there is sufficient light
    { feeling.write(90);
  //  song();
    digitalWrite(ledPin, HIGH);
 
    }
    
    else { //light not sufficient

analogWrite(ledPin, 255);
    delay(100);
    analogWrite(ledPin, 0);
    delay(100);
    analogWrite(ledPin, 255);
    delay(100);
    analogWrite(ledPin, 0);
    delay(100);
    analogWrite(ledPin, 255);
    delay(100);
    analogWrite(ledPin, 0);
    delay(100);
feeling.write(10);}


    fsrReading=0; 
    
    
     if( buttonState == LOW ) //button to play music
 
    {
     feeling.write(180);
       playnotes(1);
       musicupdate();
      
  }
  
  else{
    // otherwise
    // turn the LED Off
    noTone(piezo);
    
  }
  
     lightupdate();

}

int song = 0;

void playnotes(int s) { //function to play melody according to tempo
  
  song = s;
  
  if (song == 1){
 
    
    int size = sizeof(melody) / sizeof(int);
    
    for (int thisNote = 0; thisNote < size; thisNote++) {
      int noteDuration = 1000 / tempo[thisNote];
      buzz(piezo, melody[thisNote], noteDuration);
      
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
      
      buzz(piezo, 0, noteDuration);
 
    }
  }
}
 
void buzz(int targeting, long frequency, long length) {
  
  digitalWrite(6, HIGH);
  
  long delayValue = 1000000 / frequency / 2;
  long numCycles = frequency * length / 1000;
  
  for (long i = 0; i < numCycles; i++) {
    digitalWrite(targetPin, HIGH);
    delayMicroseconds(delayValue);
    digitalWrite(soundPin,HIGH);
    digitalWrite(targetPin, LOW);
    delayMicroseconds(delayValue);
       digitalWrite(soundPin,LOW);
  }
  
  digitalWrite(6, LOW);
  
}

int last_published = -1;


void lightupdate(  ){ //sending photocell data to spreadsheet

  // check if 1 minute has elapsed
	if( last_published + 60000 < millis() ){
		Particle.publish( "lightupdate", "Nice and sunny!"+String(fsrReading) );
		last_published = millis();
	}

}

void musicupdate(  ){ //sending thank you message as an sms

  // check if 1 minute has elapsed
	if( last_published + 60000 < millis() ){
		Particle.publish( "musicupdate","Thank you for spending time with me!");
		last_published = millis();
	}

}
Click to Expand
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IoT Plant Project
Anushri Gupta - https://youtu.be/vbDdczrIGpU
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An applet was created to appreciate the plant owner after listening to music together

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The received SMS -

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Next Steps

Currently only the light levels are monitored. Next steps could include checking moisture levels and temperature as well, and giving the plant a broader range of emotions to display on the flags. Further, the circuit currnetly supports just one tune. Having a wider range of tunes to choose from would be less monotonous as a single tune gets boring after a while.  Although the plant itself only displays abstract information, there should be a way for the user to access the exact details of the information, should they want to. 

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Reflections

I enjoyed the process of building the project one module at a time and enjoyed discovering how to work new components. Building the form around the circuit breathed an entirely new life into the project and it helped everything come together. It was interesting to see how just small, simple things could create an object with so much life in it. I encountered a few challenges with the photocell because of its sensitivity which I was able to fix by changing the range of values I was testing. A few minor glitches along the way were resolved by testing separate parts of the code and finding the issue. 

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References

Melody for the tune was obtained from GitHub  -  https://gist.github.com/spara/1832855

References made to the IoT Lab site for basic concepts - https://diotlabs.daraghbyrne.me/

Fritzing was used for the circuit diagram - https://fritzing.org/home/

Inspiration for the music - https://www.gardeningknowhow.com/garden-how-to/info/how-music-affects-plant-growth.htm

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An IoT plant that indicates if it needs more light and loves listening to music!

Created

November 6th, 2019