Cohort Culture | Designing for IoT
A space of interaction, sharing and celebration for students from different cultures, using connected devices and networks in our studio.
Cohort Culture | Designing for IoT
A space of interaction, sharing and celebration for students from different cultures, using connected devices and networks in our studio.
Vanity Lights | Designing for IoT
A mirror that comes with embedded lighting, which increases brightness as the user gets closer to the mirror and dims out as the user gets away. It will sense that user needs and adjust lighting in an ambient way of interaction, requiring no effort from the user.
Vanity Lights is also an energy-saving, sustainable object that makes sure only enough lighting is consumed at the optimum level brightness and no electricity consumed when the mirror is not being used.
http://integratedinnovation.xsead.cmu.edu/gallery/projects/vanity-light
Keep Me Safe | Designing for IoT
An IoT toy to build connection and collaboration between children (two players) in a shared or separate location. A common observation of younger generations is that they are typically more likely to exhibit violent behaviors and are less likely to engage with other people. Our solution presents gamified enforcement of socialization, care, and collaboration by adjustment of the force applied on the sensors.
11.931 MB · Download / View
Prior work on Social Impact, Sustainability and Brand Management, as well as further information about Zeynep Olcer can be found in the below personal website link:
You can upload files of up to 20MB using this form.