The goal is to create an ambient environment at the studio that allows students to use the space to rest during their break time
Internet technologies are constantly evolving in such a way that they require extreme delicacy and care. A common observation of younger generations is that they are typically more likely to exhibit violent behaviors and are less likely to engage with other people. Our solution presents gamified enforcement of socialization, care, and collaboration to save the stickman from being hurt due to their excessive applied force when playing the game.
Our group intends to utilize the Internet of Things to break awkwardness of being around new people or the awkwardness of silence through gamification.
Mood-Out is a clock-out system that enables employees to clock-out by registering the intensity of their emotions by the end of their shift, which will then be communicated to the management through an Excel Sheet