Mii plant

Made by Anna Gipsov

Found in DioT 2019: Internet of Plants

  • Start
    Start

The plant will benefit from even rotation in the sun and music to stimulate growth.

0

Solution

Plants should be regularly rotated in the sun to make sure that all sides can grow evenly. This monitor will rotate the plant 180 degrees if it is sunny out (sensor faces window) and then play a song. At the end of the song, it will check the photosensor again, and if it is sunny, will rotate again and keep playing music. The vibrations from music are also said to stimulate plants

0

Approach

I rotate my plants regularly, but often forget until I notice that my plant is leaned toward the window. This inspired the project. I also liked the element of making the project more entertaining through a classic Mii theme.

0

Process

My ideal version of the project would have been a very slowly rotating plant with music playing softly in the background once an hour or so. Unfortunately, there are limitations in using the Servo motor, and Particle technology is not equipped to run two functions at once.

0

Implementation

Parts Used

Particle Argon, Servo, Photocell, Piezo

0

Next Steps

It would be great to make a second board with just the piezo, and have this component run at the same time. This board could have its own photocell, and both photocells would be activated at the same time when the sunlight's brightness is sensed. The plant could also rotate much more slowly and fluidly. 

0

Reflection

Reflect on the process of making this project. What did you learn from this project? What skills have acquired? What did you as a student get from the experience? 

I had no idea how to code prior to this project, so I learned some coding skills and theory behind how to set up code. I learned some basic circuitry skills and got to challenge myself as a chemistry and materials scientist. 

0
0
int speakerPin = D2;
int servoPin = A3;
Servo myServo;
int servoPos = 0;
int photoCellPin = A2;
int photoCellReading = 0;
int convertedLight = 0;
unsigned long startPoint;


  // Mii Channel theme 
  // Score available at https://musescore.com/user/16403456/scores/4984153
  // Uploaded by Catalina Andrade 
//Robson Couto, 2019

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST      0


// change this to make the song slower or faster
int tempo = 114;
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
  
  NOTE_FS4,8, REST,8, NOTE_A4,8, NOTE_CS5,8, REST,8,NOTE_A4,8, REST,8, NOTE_FS4,8, //1
  NOTE_D4,8, NOTE_D4,8, NOTE_D4,8, REST,8, REST,4, REST,8, NOTE_CS4,8,
  NOTE_D4,8, NOTE_FS4,8, NOTE_A4,8, NOTE_CS5,8, REST,8, NOTE_A4,8, REST,8, NOTE_F4,8,
  NOTE_E5,-4, NOTE_DS5,8, NOTE_D5,8, REST,8, REST,4,
  
  NOTE_GS4,8, REST,8, NOTE_CS5,8, NOTE_FS4,8, REST,8,NOTE_CS5,8, REST,8, NOTE_GS4,8, //5
  REST,8, NOTE_CS5,8, NOTE_G4,8, NOTE_FS4,8, REST,8, NOTE_E4,8, REST,8,
  NOTE_E4,8, NOTE_E4,8, NOTE_E4,8, REST,8, REST,4, NOTE_E4,8, NOTE_E4,8,
  NOTE_E4,8, REST,8, REST,4, NOTE_DS4,8, NOTE_D4,8, 

  NOTE_CS4,8, REST,8, NOTE_A4,8, NOTE_CS5,8, REST,8,NOTE_A4,8, REST,8, NOTE_FS4,8, //9
  NOTE_D4,8, NOTE_D4,8, NOTE_D4,8, REST,8, NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, REST,8,
  REST,8, NOTE_FS4,8, NOTE_A4,8, NOTE_CS5,8, REST,8, NOTE_A4,8, REST,8, NOTE_F4,8,
  NOTE_E5,2, NOTE_D5,8, REST,8, REST,4,

  NOTE_B4,8, NOTE_G4,8, NOTE_D4,8, NOTE_CS4,4, NOTE_B4,8, NOTE_G4,8, NOTE_CS4,8, //13
  NOTE_A4,8, NOTE_FS4,8, NOTE_C4,8, NOTE_B3,4, NOTE_F4,8, NOTE_D4,8, NOTE_B3,8,
  NOTE_E4,8, NOTE_E4,8, NOTE_E4,8, REST,4, REST,4, NOTE_AS4,4,
  NOTE_CS5,8, NOTE_D5,8, NOTE_FS5,8, NOTE_A5,8, REST,8, REST,4, 

  REST,2, NOTE_A3,4, NOTE_AS3,4, //17 
  NOTE_A3,-4, NOTE_A3,8, NOTE_A3,2,
  REST,4, NOTE_A3,8, NOTE_AS3,8, NOTE_A3,8, NOTE_F4,4, NOTE_C4,8,
  NOTE_A3,-4, NOTE_A3,8, NOTE_A3,2,

  REST,2, NOTE_B3,4, NOTE_C4,4, //21
  NOTE_CS4,-4, NOTE_C4,8, NOTE_CS4,2,
  REST,4, NOTE_CS4,8, NOTE_C4,8, NOTE_CS4,8, NOTE_GS4,4, NOTE_DS4,8,
  NOTE_CS4,-4, NOTE_DS4,8, NOTE_B3,1,
  
  NOTE_E4,4, NOTE_E4,4, NOTE_E4,4, REST,8,//25

  //repeats 1-25

  NOTE_FS4,8, REST,8, NOTE_A4,8, NOTE_CS5,8, REST,8,NOTE_A4,8, REST,8, NOTE_FS4,8, //1
  NOTE_D4,8, NOTE_D4,8, NOTE_D4,8, REST,8, REST,4, REST,8, NOTE_CS4,8,
  NOTE_D4,8, NOTE_FS4,8, NOTE_A4,8, NOTE_CS5,8, REST,8, NOTE_A4,8, REST,8, NOTE_F4,8,
  NOTE_E5,-4, NOTE_DS5,8, NOTE_D5,8, REST,8, REST,4,
  
  NOTE_GS4,8, REST,8, NOTE_CS5,8, NOTE_FS4,8, REST,8,NOTE_CS5,8, REST,8, NOTE_GS4,8, //5
  REST,8, NOTE_CS5,8, NOTE_G4,8, NOTE_FS4,8, REST,8, NOTE_E4,8, REST,8,
  NOTE_E4,8, NOTE_E4,8, NOTE_E4,8, REST,8, REST,4, NOTE_E4,8, NOTE_E4,8,
  NOTE_E4,8, REST,8, REST,4, NOTE_DS4,8, NOTE_D4,8, 

  NOTE_CS4,8, REST,8, NOTE_A4,8, NOTE_CS5,8, REST,8,NOTE_A4,8, REST,8, NOTE_FS4,8, //9
  NOTE_D4,8, NOTE_D4,8, NOTE_D4,8, REST,8, NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, REST,8,
  REST,8, NOTE_FS4,8, NOTE_A4,8, NOTE_CS5,8, REST,8, NOTE_A4,8, REST,8, NOTE_F4,8,
  NOTE_E5,2, NOTE_D5,8, REST,8, REST,4,

  NOTE_B4,8, NOTE_G4,8, NOTE_D4,8, NOTE_CS4,4, NOTE_B4,8, NOTE_G4,8, NOTE_CS4,8, //13
  NOTE_A4,8, NOTE_FS4,8, NOTE_C4,8, NOTE_B3,4, NOTE_F4,8, NOTE_D4,8, NOTE_B3,8,
  NOTE_E4,8, NOTE_E4,8, NOTE_E4,8, REST,4, REST,4, NOTE_AS4,4,
  NOTE_CS5,8, NOTE_D5,8, NOTE_FS5,8, NOTE_A5,8, REST,8, REST,4, 

  REST,2, NOTE_A3,4, NOTE_AS3,4, //17 
  NOTE_A3,-4, NOTE_A3,8, NOTE_A3,2,
  REST,4, NOTE_A3,8, NOTE_AS3,8, NOTE_A3,8, NOTE_F4,4, NOTE_C4,8,
  NOTE_A3,-4, NOTE_A3,8, NOTE_A3,2,

  REST,2, NOTE_B3,4, NOTE_C4,4, //21
  NOTE_CS4,-4, NOTE_C4,8, NOTE_CS4,2,
  REST,4, NOTE_CS4,8, NOTE_C4,8, NOTE_CS4,8, NOTE_GS4,4, NOTE_DS4,8,
  NOTE_CS4,-4, NOTE_DS4,8, NOTE_B3,1,
  
  NOTE_E4,4, NOTE_E4,4, NOTE_E4,4, REST,8,//25

  //finishes with 26
  //NOTE_FS4,8, REST,8, NOTE_A4,8, NOTE_CS5,8, REST,8, NOTE_A4,8, REST,8, NOTE_FS4,8
   
};

// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;



int servoControl(String command)
{
    // Convert
   int newPos = command.toInt();
   // Make sure it is in the right range
   // And set the position
   servoPos = constrain( newPos, 0 , 180);

   // Set the servo
   myServo.write( servoPos );

   // done
   return 1;
}

void setup() {
    
    // servo
    
    myServo.attach( A3 );
   pinMode( servoPin, OUTPUT );
   //Register our Particle to control the servo
   Particle.function("servo", servoControl);
    // Keep a cloud variable for the current position
    Particle.variable(  "servoPos" , &servoPos , INT );
    
    // photocell
    pinMode( photoCellPin, INPUT );
    Particle.variable( "lights", &photoCellReading, INT);
     
     // speaker
     pinMode( speakerPin, OUTPUT );

}

void loop (){
    
    photoCellReading = analogRead ( photoCellPin );
    
     if(photoCellReading>2000){
     spinnyboy ();
     } 
     else { 
         myServo.write(0);
     }
     
}


void spinnyboy () {
    
        for (int i=175; i>=5; i-=10){
        startPoint=millis();
        myServo.write(i);
        
        while (millis()-startPoint<2000){
        }
    
    for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
    // calculates the duration of each note
    divider = melody[thisNote + 1];
    if (divider > 0) {
      // regular note, just proceed
      noteDuration = (wholenote) / divider;
    } else if (divider < 0) {
      // dotted notes are represented with negative durations!!
      noteDuration = (wholenote) / abs(divider);
      noteDuration *= 1.5; // increases the duration in half for dotted notes
    }
        
    tone(speakerPin, melody[thisNote], noteDuration*0.9);
    delay(noteDuration);
    noTone(speakerPin);
}
    
    }
    for (int i=5; i<=175; i+=10){
        startPoint=millis();
        myServo.write(i);
        while (millis()-startPoint<2000){
        }
    }
}
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About

The plant will benefit from even rotation in the sun and music to stimulate growth.

Created

November 7th, 2019