49713 Designing for the Internet of Things
· 18 members
A hands-on introductory course exploring the Internet of Things and connected product experiences.
Internet technologies are constantly evolving in such a way that they require extreme delicacy and care. A common observation of younger generations is that they are typically more likely to exhibit violent behaviors and are less likely to engage with other people. Our solution presents gamified enforcement of socialization, care, and collaboration to save the stickman from being hurt due to their excessive applied force when playing the game.
A hands-on introductory course exploring the Internet of Things and connected product experiences.
Internet technologies are constantly evolving in such a way that they require extreme delicacy and care. A common observation of younger generations is that they are typically more likely to exhibit violent behaviors and are less likely to engage with other people. Our solution presents gamified enforcement of socialization, care, and collaboration to save the stickman from being hurt due to their excessive applied force when playing the game.
February 19th, 2019
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